# On Power Seed Dropped

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-056a7eb91af9ef9eb937b89e49f63d5545007c76%2Fon-power-seed-dropped.png?alt=media)

## Description

Event called whenever the given _Power Seed_ leaves a player's hands

(_The above is a deprecated in-game description: this node fires for any dropped seed._)

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output     | Type   | Description                      |
| ---------- | ------ | -------------------------------- |
| Player     | Object | Which player dropped the object. |
| Power Seed | Object | The object that was dropped.     |

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**Contributors**

AddiCt3d 2CHa0s
