# On Generic Flag Picked Up

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-434647884f38c152bfe648ff8d99815b0a482b4f%2Fon-generic-flag-picked-up.png?alt=media)

## Description

Event called whenever a player carrying the _Generic Flag_ has picked up the _Generic Flag_. Event also fires whenever a player is given the _Generic Flag_.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input              | Type               | Required | Description                                         |
| ------------------ | ------------------ | -------- | --------------------------------------------------- |
| Generic Flag Spawn | Generic Flag Spawn | Yes      | Which object to listen when it's flag is picked up. |

## Outputs

| Output | Type   | Description                      |
| ------ | ------ | -------------------------------- |
| Player | Object | Which player picked up the flag. |
| Flag   | Object | That flag that was picked up.    |

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**Contributors**

AddiCt3d 2CHa0s
