# On Generic Flag Dropped

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-38e530697b21a14e60f95967cb9c4ff8c3c00834%2Fon-generic-flag-dropped.png?alt=media)

## Description

Event called whenever a player carrying the _Generic Flag_ has dropped the _Generic Flag_. Event also fires whenever a player carrying the _Generic Flag_ has been killed.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input              | Type               | Required | Description                                       |
| ------------------ | ------------------ | -------- | ------------------------------------------------- |
| Generic Flag Spawn | Generic Flag Spawn | Yes      | Which object to listen when it's flag is dropped. |

## Outputs

| Output | Type   | Description                       |
| ------ | ------ | --------------------------------- |
| Player | Object | Which player dropped the flag.    |
| Flag   | Object | That flag that was being carried. |

\
\
**Contributors**

AddiCt3d 2CHa0s
