# On Stopwatch Reaches N Seconds

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-94fde9a6595cc84a48daea41c41992bf40dfa987%2Fon-stopwatch-reaches-n-seconds.png?alt=media)

## Description

Event that fires each time the stopwatch with the given _Identifier_ reaches the specified number of Seconds.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input                | Type   | Required | Description                                                   |
| -------------------- | ------ | -------- | ------------------------------------------------------------- |
| Stopwatch Identifier | String | Yes      | Which stopwatch to monitor.                                   |
| Seconds              | Number | Yes      | How many seconds stopwatch is at before this Event will fire. |

## Outputs

| Output | Type | Description |
| ------ | ---- | ----------- |
| (none) | N/A  | N/A         |

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**Contributors**

AddiCt3d 2CHa0s
