# On Custom Equipment C Used

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-0873a135f67476fb94749af090677d057a8af70d%2Fon-custom-equipment-c-used.png?alt=media)

## Description

Event called in the same conditions as **On Equipment Used** but only when the equipment used is Custom Equipment C.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input  | Type | Required | Description |
| ------ | ---- | -------- | ----------- |
| (none) | N/A  | N/A      |             |

## Outputs

| Output            | Type           | Description                          |
| ----------------- | -------------- | ------------------------------------ |
| Activating Player | Object         | Player who used the equipment.       |
| Equipment Type    | Equipment Type | Which type of Equipment player used. |

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**Contributors**

AddiCt3d 2CHa0s
