# Squad Overrides Behavior

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-71164b2a21e2c9e78fdd9bf71fe500d55ff0a18c%2Fsquad-overrides-behavior.png?alt=media)

## Description

Returns Spawn Overrides for Blind, Deaf, Inactive, and Magic Sight behavior when a squad spawns

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input            | Type            | Required | Description                                                      |
| ---------------- | --------------- | -------- | ---------------------------------------------------------------- |
| Is Blind         | Squad Overrides | No       | Determines if AI Units in the Squad will spawn Blind.            |
| Is Deaf          | Squad Overrides | No       | Determines if AI Units in the Squad will spawn Deaf.             |
| Is Inactive      | Squad Overrides | No       | Determines if AI Units in the Squad will spawn Inactive.         |
| Is Sight Magical | Squad Overrides | No       | Determines if AI Units in the Squad will spawn with Magic Sight. |

## Outputs

| Output          | Type            | Description                                          |
| --------------- | --------------- | ---------------------------------------------------- |
| Squad Overrides | Squad Overrides | Outputs all Squad Overrides plugged into the Inputs. |

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**Contributors**

AddiCt3d 2CHa0s
