For the complete documentation index, see llms.txt. This page is also available as Markdown.

Traits

Traits

Specific Traits

Prevent Weapon Firing

The Prevent Weapon Firing trait prevents players from firing weapons but also disables melee attacks, even if the player is using a non-melee weapon like a pistol.

Active Camo VFX

The active camo VFX trait can remove player outlines, with a minimum scalar of 0.5 needed for the effect to take place. However, at this scalar, players appear translucent and ghost-like. The scalar threshold for fully opaque appearance is dependent on lighting. Players must also be aware that there is a threshold of speed at which the active camo effect goes away and outlines will reappear. Furthermore, having the camo trait tells bots not to sprint.

Non-Trait-Specific Notes

Duplicates of traits that use scalars will apply multiplicatively

When multiple trait sets are applied to a player and they contain the same trait that uses a scalar, the trait is applied multiplicatively. For example, if a player has a Movement Speed trait with a scalar of 2 and another with a scalar of 0.5, the total speed of the player will be scalar 1 (2 x 0.5 = 1). However, if a player has a Jump Height trait with a scalar of 4 and another with a scalar of 0, the total jump height of the player will be scalar 0 (4 x 0 = 0). In the case of a Damage Resistance scalar of 3 and another with a scalar of 4, the total damage resistance scalar of the player will be 12 (3 x 4 = 12).

Contributors Captain Punch DeceitfulEcho

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