# Telefragging

In Halo 5, this was accomplished by teleporting the player far out of bounds into regions that would trigger the biped reset.\
\
Halo Infinite is very similar, in that the mechanic works the same, but the process doesn't require manipulating teleporters.\
\
The simple method for this is using a Multiply node to get values beyond 1000 and using that to feed a Vector 3 and subsequent Teleport Player node.\
\
\- Multiply (1000 x 1000)\
\- Vector 3 (plug Multiply result into \*each\* input)\
\- Teleport Player (to the Vector 3)\
\
**Contributors**\
Captain Punch\
TheProgrammer163


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.thescriptersguild.com/knowledge/scripting/guides-and-info/patterns/telefragging.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
