# Guides and Info

- [Letter A Decal as a Blocker Object](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/letter-a-decal-as-a-blocker-object.md)
- [Colored Boundaries](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/colored-boundaries.md)
- [Pelican Drops on Forge maps](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/pelican-drops-on-forge-maps.md): How to implement functional Pelican Drops on Forge maps using specific object properties and Firefight mode settings.
- [Reserving Budget For Gameplay Objects](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/reserving-budget-for-gameplay-objects.md)
- [Volumetric Fog Affects Brightness of Light Cones](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/volumetric-fog-affects-brightness-of-light-cones.md)
- [Chain Link Fences](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/chain-link-fences.md)
- [A Chunk's Guide to Level Design](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/a-chunks-guide-to-level-design.md)
- [Using The Canvas Bounds as a Soft Containment Measure](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/using-the-canvas-bounds-as-a-soft-containment-measure.md)
- [Forging On a Controller](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/forging-on-a-controller.md)
- [Forging On a Mouse and Keyboard](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/forging-on-a-mouse-and-keyboard.md)
- [Map Performance Optimizations](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/map-performance-optimizations.md)
- [Creating Realistic Lighting](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/creating-realistic-lighting.md)
- [Art Techniques, Brick](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/art-techniques-brick.md)
- [Art Techniques, Forerunner](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/art-techniques-forerunner.md)
- [MP vs Non-MP Objects](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/mp-vs-non-mp-objects.md)
- [Object Level of Detail](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/object-level-of-detail.md)
- [Applying Identical Positional Data Between Objects](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/applying-identical-positional-data-between-objects.md)
- [Fixed vs Phased Physics](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/fixed-vs-phased-physics.md)
- [Using Boundaries to Visualize Object Placement](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/using-boundaries-to-visualize-object-placement.md)
- [Forge Workflow Tips](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/forge-workflow-tips.md)
- [Mitigating Z-Fighting With Objects](https://wiki.thescriptersguild.com/knowledge/forge/guides-and-info/mitigating-z-fighting-with-objects.md)


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