# Scripting Tips and Tricks

- [Patterns](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns.md)
- [Telefragging](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/telefragging.md): Putting players in the respawn loop without triggering a death event by sending them so far out of bounds the game resets their biped.
- [Checking Object Types](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/patterns-checking-object-types.md)
- [Deleting Dropped Weapons Using Scripts](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/deleting-dropped-weapons-using-scripts.md)
- [For N Iterations Stack](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/for-n-iterations-stack.md)
- [Sending Fusion Coils Directly to Player's Hands](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/sending-fusion-coils-directly-to-players-hands.md)
- [How to kill Players With Scripts](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/how-to-kill-players-with-scripts.md)
- [Mutate vs. Non-Mutate](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/node-operations-mutate-vs.-non-mutate.md)
- [Object Duplication Exploit](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/halo-infinite-object-duplication-exploit.md)
- [Object Pools](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/object-pools.md)
- [Pub-Sub](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/using-pub-sub-for-scripting-in-halo-infinites-forge-mode.md)
- [Referencing Thrown Grenades](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/referencing-thrown-grenades.md)
- [Removing Nav Markers](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/removing-nav-markers.md)
- [Spawning Players in Vehicles](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/spawning-players-in-vehicles.md)
- [Creating a Spherical Boundary](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/creating-a-spherical-boundary.md)
- [Linking Multiple Switches to the same On Interacted Event](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/linking-multiple-switches-to-the-same-on-interacted-event.md)
- [Recursive Functions](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/recursive-functions.md)
- [Polling Player Health](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/polling-player-health.md)
- [Managing Nav Markers](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/managing-nav-markers.md)
- [Using Custom Events and Variables Across Mode and Script Brains](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/patterns/using-custom-events-and-variables-across-mode-and-script-brains.md)
- [Variables](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/variables.md)
- [Object Lists](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/variables/object-lists.md)
- [Understanding Scope](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/variables/understanding-scope.md)
- [Transforms](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/transforms.md)
- [Object Forward and Up Vectors](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/transforms/object-forward-and-up-vectors.md)
- [Traits - Players](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/traits-players.md)
- [Shields](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/traits-players/shields.md)
- [Traits](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/traits-players/traits.md)
- [Equipment](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/equipment.md)
- [Cancelling Custom Equipment Animation](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/equipment/cancelling-custom-equipment-animation.md)
- [Area Monitors](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/area-monitors.md): Area Monitors are a versatile tool that can be used in a variety of scenarios to trigger events, monitor objects, and manage audio.
- [Bots](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/bots.md)
- [Video Tutorials](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/video-tutorials.md)
- [Weapon Combinations](/guides-and-knowledge/scripting-know-how/scripting-tips-and-tricks/weapon-combinations.md)
