# Forge Tips and Tricks

- [Letter A Decal as a Blocker Object](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/letter-a-decal-as-a-blocker-object.md)
- [Colored Boundaries](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/colored-boundaries.md)
- [Reserving Budget For Gameplay Objects](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/reserving-budget-for-gameplay-objects.md)
- [Volumetric Fog Affects Brightness of Light Cones](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/volumetric-fog-affects-brightness-of-light-cones.md)
- [Chain Link Fences](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/chain-link-fences.md)
- [A Chunk's Guide to Level Design](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/a-chunks-guide-to-level-design.md)
- [Using The Canvas Bounds as a Soft Containment Measure](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/using-the-canvas-bounds-as-a-soft-containment-measure.md)
- [Forging On a Controller](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/forging-on-a-controller.md)
- [Forging On a Mouse and Keyboard](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/forging-on-a-mouse-and-keyboard.md)
- [Map Performance Optimizations](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/map-performance-optimizations.md)
- [Creating Realistic Lighting](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/creating-realistic-lighting.md)
- [Art Techniques, Brick](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/art-techniques-brick.md)
- [Art Techniques, Forerunner](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/art-techniques-forerunner.md)
- [MP vs Non-MP Objects](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/mp-vs-non-mp-objects.md)
- [Object Level of Detail](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/object-level-of-detail.md)
- [Applying Identical Positional Data Between Objects](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/applying-identical-positional-data-between-objects.md)
- [Fixed vs Phased Physics](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/fixed-vs-phased-physics.md)
- [Using Boundaries to Visualize Object Placement](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/using-boundaries-to-visualize-object-placement.md)
- [Forge Workflow Tips](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/forge-workflow-tips.md)
- [Mitigating Z-Fighting With Objects](/guides-and-knowledge/forge-know-how/forge-tips-and-tricks/mitigating-z-fighting-with-objects.md)
