Invasion
Guidelines for configuring maps to support the official Invasion game mode.

Invasion is an asymmetrical, 8v8 objective mode featuring two rounds, each divided into three distinct phases. Drawing inspiration from Halo: Reach, the mode includes various objectives such as Capture the Zone, Assault, Core Delivery, and Deliver the Payload.
Match Structure and Spawning
Invasion matches progress through three distinct phases, with each completed phase earning the team a point. A team can earn up to three points per round.
Phase Details
The requirements and available resources change as the match progresses through its phases:
Spawn Orders
11, 12, 13
21, 22, 23
31, 32, 33
Objective Order
1
2
3
Loadouts Per Team
2
3
5
Vehicle Tiers
Tier 1
Tier 1, Tier 2
Tier 1, Tier 2, Tier 3, Tier 4
Power Weapons
None
Yes
Yes
Loadouts
The mode pits UNSC against Banished-affected Spartans. Players select from various loadouts that change depending on the current phase.
UNSC Loadouts
Phase 1
Scout: MA5K Avenger, Frag Grenades, Threat Seeker
Sentry: MK50 Sidekick, Frag Grenades, Drop Wall
Phase 2
Warrior: MA40 Assault Rifle, MK50 Sidekick, Frag Grenades, Drop Wall
Operator: CQS48 Bulldog, Frag Grenades, Quantum Translocator
Skirmisher: VK78 Commando, MA5K Avenger, Frag Grenades, Thruster
Phase 3
Headhunter: BR75, VK78 Commando, Frag Grenades, Shroud Screen
Healer: CQS48 Bulldog, MK50 Sidekick, Frag Grenades, Repair Field
Marksman: Bandit Evo, MA40 Assault Rifle, Frag Grenades, Grappleshot
Sentinel: VK78 Commando, MA5K Avenger, Frag Grenades, Thruster
Heavy: MLRS-2 Hydra, MA40 Assault Rifle, Frag Grenades, Overshield
Banished Loadouts
Phase 1
Sentry: Mangler, Spike Grenades, Thruster
Scout: Needler, Plasma Grenades, Active Camo
Phase 2
Marksman: Vestige Carbine, Plasma Pistol, Spike Grenades, Repulsor
Hunter: Heatwave, Spike Grenades, Drop Wall
Sapper: Ravager, Needler, Plasma Grenades, Thruster
Phase 3
Headhunter: Bandit Evo, Pulse Carbine, Spike Grenade, Grappleshot
Warrior: CQS48 Bulldog, Mangler, Spike Grenade, Threat Sensor
Sentinel: Sentinel Beam, Vestige Carbine, Spike Grenade, Repulsor
Medic: Pulse Carbine, MA40 Assault Rifle, Spike Grenade, Repair Field
Dark Assassin: Duelist Energy Sword, Disruptor, Plasma Grenades, Active Camo
Buddy Spawning
A unique mechanic in Invasion is Buddy Spawning, which allows players to spawn directly on a randomly assigned teammate. This assignment is reciprocal and remains the same for the full match. If a buddy leaves the match, the ability to Buddy Spawn is lost.
When spawning on a buddy, the player will face the same direction as that teammate. Alternatively, players can choose to spawn at the Left, Middle, or Right spawn zones.
Configuration and Setup
Map creators must configure specific gameplay objects and labels to ensure the Invasion modules function correctly.
Gameplay Module Labels
Each module requires specific labels to identify its items and objectives.
Assault Module
All Assault Items: Bravo
Generic Bomb: Assault Bomb
Generic Zone Sites: Assault Site
Site Plate: Assault Plate
Bomb Spawn: Assault Bomb Spawn

Zone Capture Module
All Zone Capture Items: Alpha
Generic Hills: King of the Hill Zone

Payload Module
All Payload Mode Items: Delta
Payload Zone: Strongholds Zone
Payload Crate: Yankee
Payload Cart: Xray
Payload Totem: Tango

Core Delivery Module
All Core Delivery Items: Charlie
Generic Flag: Flag Stand Spawner
Capture Plate: Flag Delivery Plate
To ensure the module functions correctly, the object's spawn order must match the phase in which the Core Delivery module is being used.




Vehicle Configuration
Vehicles should be placed using a vehicle object rather than a classic or vehicle spawner. They do not require Invasion-specific labels and do not use waypoints. To set up vehicles, assign the appropriate Spawn Order (1, 2, or 3) for the intended phase and set the Respawn property to "Off."
Vehicle tiers and their respective respawn timers are as follows:
Tier 1 (5s respawn): Mongoose, Razorback
Tier 2 (10s respawn): Brute Chopper, Ghost, Gungoose, Rockethog, Warthog
Tier 3 (30s respawn): Banshee, Boss Chopper, Wasp, Falcon
Tier 4 (90s respawn): Scorpion, Wraith
Scavenging and Equipment
Weapons are available throughout all phases and can be found on pads, lockers, drop pods, and chests. Weapon spawns are "Red Racked," meaning a single weapon will not respawn until the previously spawned weapon has been despawned. The respawn time for these weapons is 10 seconds. Normal weapon spawns in lockers and trunks do not use waypoints.
Grenades and equipment are tied to player loadouts rather than map spawns. However, these items can be collected from players who have dropped them upon death.
On Map Events
The Invasion mode automatically fires "On Map Events," which map creators can use to trigger custom functions or map-specific logic.





Custom Player-Defined Phases
Players can create custom phases by using the built-in custom modules. These modules allow for the definition of unique invasion content within a match.
Custom Modules:
Echo: Custom Module 1
Foxtrot: Custom Module 2
Golf: Custom Module 3

The mode identifies the next phase by searching for all objects with labels at the spawn order of that phase. If any objects are found, the system sets the module ID and calls the start event for that module.

A custom module begins with the top function found in a script brain on the map and ends when the forger calls a lower function through a custom win condition script. To signal that a custom phase is complete, map creators must use an "On Map Event" to call the Custom.AdvanceToNextPhase() event.

Source Data
Discord thread: Invasion Setup
Contributors
Max Extra Okom
Last updated