Kill Volumes
Kill Volumes are boundaries that a player will die in instantly or after a short period.

Kill Volumes are boundaries designed to kill the player when they enter their area or after waiting out a warning timer. They serve as various environmental hazards or containment measures throughout a map.
Volume Types
Kill Volumes
These volumes cause instant death upon entry and are most often used in areas where the player's death is expected, such as falling into water or entering a death pit.
Kill Volumes should not be used in areas where the player might be abruptly killed without warning.
Soft Kill Volumes
The Soft Kill Volume (or "Soft Kill") utilizes a 10-second countdown timer; once the timer reaches zero, the player instantly dies. This type of volume is often placed on top of tall structures as a containment measure when using a Blocker would be too obvious. While it is not common, soft kills can also be used at map edges to warn players against further traversal.
Map Boundary Behavior
At the edges of each 4000x4000x1500-unit Forge canvas, there is a prebuilt soft kill boundary and a soft barrier that prevents player movement outside the canvas bounds. This soft kill acts identically to a standard Soft Kill Volume.
Safe Volumes
Safe Volumes can be placed inside death zones to create specific safe spaces where volume effects are ignored.
Safe Volumeignores the effect of a Kill Volume.Soft Kill Safe Volumeignores the effect of a Soft Kill Volume.
Source Data
Discord thread: Kill Volumes
Contributors
Okom
Last updated