> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/forge/gameplay/containment/kill-volumes.md).

# Kill Volumes

Kill Volumes are boundaries that a player will die in instantly or after a short period.

<figure><img src="https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-74e137057d6f7b94c14119a6cbc4254a8f2c8ecf%2Fcover-tsg-placeholder.jpg?alt=media" alt="Cover image"><figcaption></figcaption></figure>

Kill Volumes are boundaries designed to kill the player when they enter their area or after waiting out a warning timer. They serve as various environmental hazards or containment measures throughout a map.

## Volume Types

### Kill Volumes

These volumes cause instant death upon entry and are most often used in areas where the player's death is expected, such as falling into water or entering a death pit.

{% hint style="warning" %}
Kill Volumes should not be used in areas where the player might be abruptly killed without warning.
{% endhint %}

### Soft Kill Volumes

The Soft Kill Volume (or "Soft Kill") utilizes a 10-second countdown timer; once the timer reaches zero, the player instantly dies. This type of volume is often placed on top of tall structures as a containment measure when using a [Blocker](/forge/gameplay/containment/blockers.md) would be too obvious. While it is not common, soft kills can also be used at map edges to warn players against further traversal.

#### Map Boundary Behavior

At the edges of each 4000x4000x1500-unit [Forge canvas](/forge/forge-basics-and-ui/loading-into-forge/forge-canvases.md), there is a prebuilt soft kill boundary and a soft barrier that prevents player movement outside the canvas bounds. This soft kill acts identically to a standard Soft Kill Volume.

## Safe Volumes

Safe Volumes can be placed inside death zones to create specific safe spaces where volume effects are ignored.

* `Safe Volume` ignores the effect of a Kill Volume.
* `Soft Kill Safe Volume` ignores the effect of a Soft Kill Volume.

***

## Source Data

* Discord thread: [Kill Volumes](https://discord.com/channels/220766496635224065/1538532501033713705/1538532501033713705)

#### <mark style="color:green;">Contributors</mark>

Okom


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