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Forge Kit Objects

Dynamic Forge objects used for item spawning or map event logic via adjustable properties.

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Forge Kit objects are dynamic entities within Forge that feature various adjustable properties. They are primarily used to spawn items on a map or provide specific gameplay functionality beyond the physical presence of the object itself.

Item Spawners

  • Classic Equipment Spawn

  • Classic Grenade Spawn

  • Equipment Dispenser

  • Equipment Pod

  • Grenade Dispenser

  • Power Equipment Pad

  • Classic Vehicle Spawn

  • Vehicle Pad

  • Weapon Pad

  • Weapon Pod

  • Weapon Rack

  • Weapon Trunk

Match Flow Objects

  • Map Intro Camera

  • Team Intro Arrow Front

  • Team Intro Line Left

  • Team Intro Line Right

  • Winning Team Outro

Referencing Forge Kit objects in scripts

Forge Kit objects cannot be referenced directly in node graph scripts like standard dynamic objects. Attempting to reference one of these objects using an Object Reference node will result in the error: "Cannot reference kit object".

To use a Forge Kit object within a script, you must find and store a reference to it during gameplay through one of the following methods:

  • Label: Add an available label (e.g., "Dodgeball Overtime Zone") to the Forge Kit object and then use the Get Objects By Label node to find all objects with that specific label.

  • Area Monitor: Place a different object with an area monitor boundary near the kit object, then use the Get Objects In Area Monitor node to detect it.

Note that attempting to reference these objects by altering their Spawn Order and finding objects with matching Spawn Order values is not a supported method for obtaining references to Forge Kit objects via scripting.


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Okom

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