# Map/Mode Setup

- [tsg gamemodes](/community/content/map-mode-setup/tsg-gamemodes.md)
- [tsg sandbox](/community/content/map-mode-setup/tsg-sandbox.md)
- [tsg mapSetup](/community/content/map-mode-setup/tsg-mapsetup.md)
- [tsg infectionSetup](/community/content/map-mode-setup/tsg-infectionsetup.md)
- [tsg globalReflection](/community/content/map-mode-setup/tsg-globalreflection.md)
- [tsg navCutters](/community/content/map-mode-setup/tsg-navcutters.md): A prefab used to block all 27 invisible Backup Spawn Points on any Forge canvas so they can't spread Nav Mesh.
- [tsg outroCameraRig](/community/content/map-mode-setup/tsg-outrocamerarig.md)
- [tsg hiddenNamedLocations](/community/content/map-mode-setup/tsg-hiddennamedlocations.md)
- [tsg init](/community/content/map-mode-setup/tsg-init.md): Boilerplate code for quick-starting and streamlining scripting projects. Append, modify, and prune the code as needed. Some is just there to copy from and shouldn't be left in final projects.
